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It would be nice to be able to reformat error in `errorHandler`. It's useful when you need to modify error before sending to client, for example:
- translate `Internal server error` message to othe…
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On the very first level of cryptic, just after you enter the first door that needs a key, there's a switch that opens a wall between 2 pillars, but hitting the switch will do nothing. On the second fl…
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**Describe the project you are working on:**
2.5d beat'em up
**Describe the problem or limitation you are having in your project:**
Inside a GDScript class i often use "private" variables and…
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### Raze version
Git
### What Operating System are you using?
Linux x86_64
### Which game are you running with Raze?
Blood
### If Other OS, please describe
_No response_
### Re…
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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
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If you put all the cryptic passage stuff in blood, the autoloader will show you the option for it twice
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### Describe the project you are working on
Godot editor
### Describe the problem or limitation you are having in your project
It's been a long standing issue that the toolbar row on top of the edi…
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Take a look:
```
unfoldM
∷ ∀ effect container carrier
. (Monad effect, Corecursive container, Traversable (Base container))
⇒ (carrier → effect (Base container carrier))
→ carrier
…
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Had a cool dream? Thought of a brand-new sentence? Here's the place to post it.
I'm going to use this thread as a repository of story fragments to use somewhere.
Please prepend them with a check…
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### Is your feature request related to a problem?
On one of our game's interfaces, Game Maker is posting this error message into the debug log:
`ERROR: Font cache too small for font glyph - cache …