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Would you be willing to add support for files made with [DirectXTex](https://github.com/Microsoft/DirectXTex/releases)?
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Hello,
I use DirectXTex as part of the [Win32CaptureSample](https://github.com/robmikh/Win32CaptureSample), and I've been able to get a build of it running on ARM64. I would make a pull request, bu…
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@walbourn
The DXTK seems like a great resource, and I'd like to use it in a project I am contributing to that supports DirectX 9-11 (and in future 12). The main issue I'm currently trying to solve…
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In 2020, I plan to retire support for VS 2015. The following projects will be removed, and the NuGet ``directxtex_desktop_2015`` package will be deprecated in favor of one built with VS 2017 and/or VS…
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PicoPixel shows wrong colors with textures in various formats, both gamma corrected or not. The issue is creating several problems in game productions when both developers and artists uses PicoPixel a…
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> # Initialization
> The library assumes that the client code will have already called ``CoInitialize``, ``CoInitializeEx``, or ``Windows::Foundation::Initialize`` as needed by the application before…
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I'm writing a library where I need your excellent wrapper - but I'd prefer keeping it a NetStandard library, which currently doesn't work.
I go here to ask if this is something that might happen, a…
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In DirectXTex wiki, url is https://github.com/microsoft/DirectXTex/wiki/CreateShaderResourceView
In the 'CreateShaderResourceView' Example section,
```c
if ( SUCCEEDED(hr) )
{
ID3D11ShaderRes…
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Hello,
https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/BC.h#L252
Codes
```
iStep = ((6 == cSteps) && (pPoints[iPoint] = (fY + 1.0f) * 0.5f)) ? 7u : (cSteps - 1);
```
should…
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According to the ARB_texture_compression_bptc extension document, in modes with shared P-bits, there is one P-bit per endpoint (https://github.com/KhronosGroup/OpenGL-Registry/blob/master/extensions/A…