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![bizhawk](https://cloud.githubusercontent.com/assets/15163316/10551940/330da53c-741e-11e5-8a30-c7563e69080b.png)
If you select a external shader and try to restart bizhawk it fails to load. With the …
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Hello AGS dev team,
I would like to compile AGS on my computer (Ubuntu 20.04 64 bits).
I installed all needed dependencies you listed but at the end of compilation I obtained this error message:
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**Describe the bug**
OK. So. I created an iso for my Birthright game. Mounted it in DOSBox 0.74.3 and installed it, configured sound settings, then adjusted the core to dynamic and cycles to max. I a…
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When running Donkey Kong Christmas Remix (dkchrmx) you have to add credits and start the game immediately or it locks up.
Basically if it completes the attract mode loop once it will lock up at th…
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**Background:**
I'm trying to run mupen64plus on a RK3328 Mali-450 aarch64 platform.
Tried several video plugins but always have the issue that video is only rendered at a lower left corner of the s…
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Godot has at least 2 functions that are very big when compiled:
- [`match()`](https://github.com/godotengine/godot/blob/2987e6ce4ffc69da5efc0903cc00ce12e72d2125/thirdparty/pcre2/src/pcre2_match.c#L…
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I can't compile on Ubuntu 18.04.4 LTS. :(
> [3/4] Compiling C++ object 'snes9x-gtk@exe/.._shaders_slang.cpp.o'.
FAILED: snes9x-gtk@exe/.._shaders_slang.cpp.o
ccache c++ -Isnes9x-gtk@exe -I. -I..…
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I keep this error when compiling on Ubuntu 20.04
ource/gamelib/packfile.c:322:31: error: ‘%s’ directive writing up to 255 bytes into a region of size between 0 and 511 [-Werror=format-overflow=]
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I want to implement pixel-art scaling algorithms.
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Discovered this... not sure if known already.
vertical display position causing layer scroll issue near top of screen and cutting off the osd info at the bottom.
video example: https://youtu.be/…