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I think it would be cool if the player stayed in the middle (maybe with some minor lerping for smoothness) and it was the background that scrolled.
I imagine this could be done by having a 3 copies…
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Dragging orbiter fast e.g. from right to left makes camera jump backwards before continuing rotation CW.
vorg updated
4 months ago
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00:36] Spoike: simple smoothness can be a timing issue. actual flickering is entirely different beast that can mess with all sorts of other things. instead of just frame timings the issue becomes all …
drzel updated
3 years ago
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hey zach thanks for the great stream! Iooks like you didn't commit the latest as `tuningValueInput` not being updated so animation stuck in idle despite the notes being analysed accurately. I tried ad…
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Transform class is pretty essential for things like morph targets and forward kinematics, and movement in general. The goal of this card will be to have a class that we can easily add to later.
- [x] …
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for example: `PVector.add()`
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The simplest shader I could find to illustrate this is:
``` HLSL
vec3 SampleTexture( Texture2D texture, float param )
{
vec3 result = lerp(Func(texture), Func(texture), param );
return resul…
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Thanks to TM2, we can now create theme mixes for different seasons. If only there was a way to automate switching between the mixes :)
Some ideas:
* Season -> Theme mix
* Month -> Theme mix
* …
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The "sinebow" gives a more linear (better) hue cycle vs the naive HSB-based “angry” rainbow.
See
https://observablehq.com/@mbostock/sinebow
https://observablehq.com/@jobleonard/linear-sinebow
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Просто размытый экран, так как событие FixedUpdate компонента SmoothFocus не вызывается.
Может лучше использовать USE_POSTUPDATE? С ним у меня работает.
1vanK updated
8 years ago