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Hi,
I am trying to import BORIS annotations for a single video with two animals, but I keep getting the error below:
![image](https://github.com/user-attachments/assets/20e42cad-c866-4804-aeff-e1…
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### Description
Ever since I first started using MoveIt, the `FixStartStateCollision` adapter has confused me. Every time I notice it, it makes me think "Thank god that didn't hit anything".
On …
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In order to make our zombie simulation more engaging and informative, we should consider tracking a variety of interesting statistics. It may be useful to determine which fields and classes should con…
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Issue Type: Feature Request
1. Open a notebook that has several cells with at least one code cell.
2. Select the first cell.
3. Using the keyboard only, attempt to move selection to a subsequent …
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The core integration is now completely async as well.
It might make sense to point it out in the README, so people don't think they need to use this custom integration unnecessarily.
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Claims to be much improved (not just compared to previous implementation to QTPFS but also to default PF). Don't forget to check what happens without gameside raw move.
https://github.com/beyond-al…
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## Cursor.AI's analysis
A quick overview via Cursor:
### tell me about this webgl app
This WebGL application is a VR-enabled 3D simulation of flocking behavior, commonly known as "boids". Her…
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### What
It would be great to have some kind of feature in-product (either in the editor, or My Home/Calypso) that informed users of new features that may affect the way they use the site.
This co…
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### Godot version
4.0.2
### System information
Windows 11 N, Ryzen 9 7900X, 32 gb DDR5, RTX 3080 10 gb, Wacom Intuos 5
### Issue description
Godot 4 UI seems to be broken when using Wacom Intuos …
NKO55 updated
4 weeks ago
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Hi. I have noticed that the /TKO signal is not behaving as I would expect it to in the floppy drive signals tests. When the heads are stepped inwards, I would expect /TKO to be negated (not active) an…