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Not sure if this is a feature request or a bug report. It is unclear to me what operations pertaining to DataFrames, if any, are thread-safe. For example, I would have expected the below code to be th…
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# Always-Sharp SDF Textures : julhe.github.io
A dive into texture filtering.
[https://julhe.github.io/posts/always_sharp_sdf_textures/](https://julhe.github.io/posts/always_sharp_sdf_textures/)
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**Is your feature request related to a problem? Please describe.**
I was trying to prepare a system with a protein and 2 ligands (given as SDF files).
However, both ligands were named "MOL" and bo…
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# The issue
SDF mode sliders number go beyond the DInput limit. This seems to be breaking compatibility with some older games (e.g.: Legacy of Kain: Defiance). When setting the gamepad in-game some…
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According to Godot documentation and the developer's twit, `VoxelGI` is not proper to dynamically generated geometry mesh in runtime (https://docs.godotengine.org/en/latest/classes/class_voxelgi.html,…
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_Issue [RAD-92](https://jira.stsci.edu/browse/RAD-92) was created on JIRA by [David Davis](https://jira.stsci.edu/secure/ViewProfile.jspa?name=ddavis):_
review and update information in the visit f…
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### Describe the bug
PX4 software-in-the-loop calculates the airspeed using differential pressure in ***SensorAirspeed.cpp*** in the ***simulation*** module. However, SensorAirspeed.cpp generates the…
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Currently all objects are treated as a single object in Gazebo. Need to modify SDF or WORLD files to load individually, so that they can be moved around independently.
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### Describe the project you are working on
3D showcase testing environments in preparation for realtime applications. Mostly used to test the validity of Godot in my own projects.
### Describe the …
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I ran the sdf fit module until completion.
Then, when I try to run test_sdf.py on the checkpoint file the process is crashing from some reason, this is the output I get:
SingleBVPNet(
(image_do…