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Is it possible to implement a 30 FPS cap for Dragon Quest Builders? The game runs at uncapped framerate which is very inconsistent.
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**EDIT: only 32bit client works, and gives better FPS with higher settings then NATIVE client.**
**EDIT2: only 64bit client works for me now, I'm ok with this.**
This game has a opengl native vers…
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I have all the doom music recorded from a roland sc55 in mp3 and everything sounded excellent until recently.
since the sigil update there is no music at all anymore, even though I should hear at lea…
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I am using _TargetElapsedTime_ to cap max FPS to some value. When I am using it for FPS around 30 or 60 it works good, bud when I want to limit FPS on higher values like 300 or 500 it causes slow down…
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[Moved to #137]
Since this is a pretty huge game, a lot of work will have to be put into the graphic packs. Issues with the game can easily appear when working on the graphic packs for this game.
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First off, I would like to thank you for this great plugin. I am really looking forward to updates, new features and bugfixes in the near future! I want to support your work and you should feel free t…
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Hi there,
The uncapped framerate option is awesome. In fact, that's the reason I use crispy-doom: no more 35FPS-on-60HZ uglyness, but "as may frames as physical refresh HZ" instead. Great!
Howev…
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Pretty much, After you install the patch the game won't launch, I've asked other couple fellas to test this too and everyone seem to get the same thing, No crash, No error, No nothing.
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The resolution of this game does not seem to be 960× 544. even if it uses overclocking, its frame number is not very good. so can you improve its resolution and frame number? I think it should be 60 f…
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This is a general issue, but I've noticed that the plugin performance falls apart the higher you push the resolution (over 10x multiplier, for example), and I'm wondering if there's a bottleneck somew…