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Hi since latest version i notice we can't swim anymore if we use navmesh for key movement.
in the navmeshentitymovement it seems that nothing is checking for water anymore.
how could we turn water…
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The problem only occurs when compiling Shared x32 version of the engine with Visual Studio.
```
cmake.exe ../Urho3D -G "Visual Studio 16" -A Win32 -DURHO3D_LIB_TYPE=SHARED -DURHO3D_OPENGL=1 -DURH…
1vanK updated
3 years ago
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In GitLab by @daveseah on Apr 16, 2021, 20:35
_Merges feat/io-systems-4 -> dev_
The **Input and Device Management System** is now available for integration. The system has several features to avoid …
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**Describe the bug**
Character doesn't sync rotation correctly on the server.
This is a rigged, animated, character which contains a NetworkIdentity, NetworkTransform and NetworkAnimator attached to…
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Should the player wish to stand on the platform it doesn't take them with them.
I've tried out a lot of tutorials online that shows I need to reset the parent of the player however, doing so causes…
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Can you explain how the slope handling works?
I remember that this was unsolved in Godot core.
* Near zero deviance on slopes
* Perfectly equal velocities on all slopes
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Hello there, I came here to report 2 really annoying bugs which allows you to easily kill someone who in a APC. Even tho APC is armored vehicle which can't be destroyed with normal bullets, it is stil…
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```
interface: /home/dale/git/vircadia/vircadia-master/libraries/audio-client/src/AudioClient.cpp:1698:
void AudioClient::processReceivedSamples(const QByteArray&, QByteArray&): Assertion `decodedB…
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**Describe the bug**
I am not able to translate text using Plural component.
**To Reproduce**
Plural component (from "@lingui/react") is used as this :
```
```
And the po file using `li…
ghost updated
4 years ago