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I want to connect two rigid objects (or a static world and a rigid object) using a hinge/rotary constraint. Eg. A gear loaded from a URDF file.
* Long story short, I cannot use the link feature in…
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I noticed that loading (`pangolin::LoadGeometry("mesh.obj");`) certain meshes in **obj** format takes a long time. Loading [this attached mesh](https://github.com/stevenlovegrove/Pangolin/files/332057…
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**Godot version:** 05a0a68c72cc16c443301398ab93e8d838401ac0
**OS/device including version:**
Windows 10 x86_64
**Issue description:**
Using the old quickhull method, when using the Mesh->C…
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Hi, I am currently training the instant-mesh model but after 3 epochs I am not seeing convergence and the loss does not seem to decrease. I am using the same config as you set (DDP strategy) and also …
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### Describe the project you are working on
a 3D shooter game
### Describe the problem or limitation you are having in your project
~~my level is made using geometry nodes in blender, blender…
ywmaa updated
3 weeks ago
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## Current Behaviour
When trying to fit a binned truncated PDF, the execution throws an error for `IllegalInGraphModeError`.
Here is a minimal code example:
```
import zfit
import numpy as n…
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I'm lazy, and don't like freeing memory on my own when a low-cost abstraction exists to do it for me. vulkan.hpp provides an [RAII abstraction](https://github.com/KhronosGroup/Vulkan-Hpp/blob/master/v…
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## Feature Request
**Is your feature request related to a problem? Please describe:**
We're utilizing Chaos Mesh in our Kubernetes-based product, and multiple teams are using a single instance of …
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This refers to the [`EXT_mesh_features`](https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_mesh_features) extension:
The specification currently says
> The definition…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
In macOS, when relinking any element using a "link popup window", the window doesn't…