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I was able to build the current git of shadertoy (as of commit 11960520f009073a885bdc4d841815ba2365833c) on my cygwin64 system with the following issues:
- a bunch of pointer-int conversion errors …
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Several others open source emulators have a buildbot, I think it would help quite who doesn't have a visual studio license or has no interest in installing it just to compile the emulator.
The web pa…
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According to OpengL specs glWaitSync has void as return value. In ES namespaces the return values are correct, but in OpenGL namespaces the DLLImport glWaitSync as well as the GL.WaitSync(...) have wr…
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Hello,
I am quite new in openGL. I have drawn a 3D picture using a panel and System.Drawing. It is very slow though.
So I want to use OpenGL. I have pulled the opentk/opentk repo, compiled it and suc…
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On mac minetest besides being a little slow, it works through openGL 2.1, you could fix this and run with opengl4.0 as in other platforms?
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I seem to have seen this happen before, but this is a cleaner example. When ARB_framebuffer_no_attachments got merged, softpipe and llvmpipe MSAA also got bumped to 2015-06-17.
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Hello!
Im trying to grasp the restructuring of your go-gl library. But I'm having problems drawing a simple triangle with the new opengl4 bindings.
Maybe I'm doing something wrong, but it could als…
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I'm playing with the new (2D) Shader language and I found myself realy surprised to see that there was no loops or integers available..
Is it normal or is the feature just missing ? And if it is miss…
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Why is the depth buffer being disabled by qglviewer at the end of draw()?
With regards to this source (SHA 71831d839c25af808eb94d72264b7b74d6468742)
https://github.com/OpenGP/OpenGP/tree/qglviewer/ap…
taiya updated
9 years ago
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Hello. I have been enjoying the quality and smoothness of this port. It's so fast! However, I cannot activate soft shadows. Whether I use the CVAR or the options menu, it immediately resets to false. …