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We can already display the fps, why not also displaying:
- speed
- latency/ping
ghost updated
4 years ago
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I get followed error while compiling teeworlds with **bam5 client**:
`[1/2] [1] c++ src/engine/client/backend_sdl.cpp
src/engine/client/backend_sdl.cpp:18:21: error: function 'void glTexImage3D(GLen…
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As far as I know the gun position was a bit off in the early days of 0.6 but it got fixed in some 0.6 minor realse. But it seems like this change was reverted or not ported to 0.7.
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In v 0.7.2 it is possible to play with an empty nickname. An issue that existed before and was fixed before.
https://github.com/teeworlds/teeworlds/issues/616
Speculation:
The client appears …
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Of the icons already covered in Square, not all of them have been properly checked over. This includes:
1. Have the latest Numix design (the one used by Circle)
2. Be void of clipping, strokes, and …
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If +show_chat is active and scoreboard is added chat overlaps and starts to glitch.
This issue did not exist in 0.7.3.1
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Fire a grenade and then disconnect. If the grenade does a kill the server dies :c
```
[2019-09-22 19:02:55][server]: client dropped. cid=1 addr=172.20.10.9:60364 reason=''
[2019-09-22 19:02:55][g…
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## Terminal Stuff
* [x] `$ brew upgrade bat fzf git heroku hokusai hub macvim the_silver_searcher tmux yarn`
* [x] `$ replug`
* [x] `$ asdf update && asdf plugin-update --all && asdf reshim`
* […
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In my opinion, there is no point in making a 1:1 infclass port to 0.7+ teeworlds. Another infection mod with classes could be made instead, with much cleaner codebase without (possibly) any direct ins…
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First thanks for this awesome game.
Currently at my company we play this game a lot and we've started a "teeworlds to elastic search" script that basically take the server output on STDOUT, format…