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## 🐛 Bug
### Note that the machine in this comment is named ```white```. In the next comment, I will post a similar issue on another machine named ```alienware``` in the next comment.
I tried to i…
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(Continued from godotengine/godot#5457)
Alright, so [last time](https://developer.blender.org/D1787) the Better Collada Exporter was submitted to the Blender devs they rejected it and gave some chang…
ghost updated
4 years ago
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**Godot version:**
v3.1.beta.custom_build.be98a6e
**OS/device including version:**
OS: Ubuntu 18.04.1
**Issue description:**
[Incorrect mesh deformation during animation](https://media.giphy.…
N8n5h updated
4 years ago
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**Describe the bug**
Temperance import Bone Dir setting appears to align all bones to cardinal axes on VRM files, leading to disconnected bones.
This is using the new Bone Dir import feature intro…
lyuma updated
4 years ago
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Have you thought about porting it to integrate it into blender ?, as meshroom is made with python and blender also has a python api. I think it would be very quick for them to adapt. And especially wi…
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Hi, I would like the ability to tiled mulitple define areas for high resolution texture extraction and to created a larger geometry set without getting the "too many request error". Thanks.
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Referenced texture files inside the archive should be extracted into an aiTexture during import
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I want to suggest the OpenGEX [http://opengex.org/](url) universal efficient container for the assets for RBDoom. It has a important advantages in compartment with DAE/FBX in compatibility, standardiz…
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This is a tracker issue for the import system bugs, so they don't go unnoticed. (some of them might need to be retested for 3.0)
- [x] #3872 - Looping samples is a bit unintuitive currently (closed…
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