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I'd like to be able to toggle tracking on and off based on mouse input, rather than keyboard input. For instance: being able to toggle tracking off when clicking the right mouse button, then back on a…
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hi. ive just established the connection Ogo-pc and i get problems as mentioned above:
loss rate 30%, ca. 20 packets/s,total delay >400ms
ive already increased the buffer to 2MB but no change. also…
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In previous version where the 72 fps was not implemented I was having better headtracking.
Can we have a option to force 60 fps.
Thank you.
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FPS in game are locked to 72 (matching the refreshrate of the Go) But the actual framerate in the headset is much lower.
Don't know if it's an issue with the decoding side of things, or the encod…
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When in VR, while moving the view with the headset there is some shake of the models specially visible in the cockpit and also in the ship markers (brackets).
There is also some jitter in non-VR mo…
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Hello,
The oculus touch controllers do not work in the ALVR app after the last Oculus Quest update.
I had the same problem in my project.
You should add the following line to the AndroidManifest.…
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### Godot version
4.0 master branch
### System information
Windows 11, NVIDIA 3060, Vulkan Mobile
### Issue description
When attempting to export (or run) for Oculus Quest 2, the build fails when…
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Using GearVR with S8, connected to Windows 10 PC with GTX 1070 gpu
Hi, I just got this thing working and after I connect the client and server correctly and have an app open (tried with Vivecraft and…
jiink updated
2 years ago
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**Describe the feature you'd like**
Hello, today Infuse released in their 7.2 update support for headtracking on AirPods Pro and AirPods Max. I thought it was a cool experience and I think this would …
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![helpmebug1](https://user-images.githubusercontent.com/42513874/50573899-a3673f00-0e17-11e9-8136-1927b355d57e.PNG)
![bughelpme2](https://user-images.githubusercontent.com/42513874/50573906-c134a400-…