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Prof-Butts
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xwa_ddraw_d3d11
Direct3D 11 implementation of DDraw.dll for XWA with VR support and New Shaders
MIT License
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Enhanced HUD
#110
Prof-Butts
closed
3 weeks ago
0
Fix Dynamic Cockpit when turned off
#109
Prof-Butts
closed
1 month ago
0
Fix the map in SteamVR mode
#108
Prof-Butts
closed
3 months ago
0
2D HD Concourse is stretched to 4:3 in VR
#107
morallo
closed
2 months ago
1
Flickering grey poligons with active cockpit enabled
#106
morallo
closed
2 months ago
1
Some new XWAU2024 reticles not displayed in VR
#105
morallo
closed
2 months ago
2
Speed Effect v2.0
#104
Prof-Butts
closed
4 months ago
0
Fix Default Starfield
#103
Prof-Butts
closed
5 months ago
0
Fix D3D11 error and remove unnecessary draw calls from Bloom in VR
#102
morallo
closed
6 months ago
0
Fix DirectX debug layer error. Check if MSAA is enabled before access…
#101
morallo
closed
6 months ago
0
Render the Default Sky Box
#100
Prof-Butts
closed
6 months ago
0
MSAA Fix, and Render System Upgrade
#99
Prof-Butts
closed
8 months ago
0
Fix RT Shadows
#98
Prof-Butts
closed
8 months ago
0
Active Cockpit 2.0
#97
Prof-Butts
closed
10 months ago
0
VR Gloves. Enable clicking with both hands
#96
Prof-Butts
closed
10 months ago
0
VR Keyboard Implementation
#95
Prof-Butts
closed
11 months ago
0
Restore pancakes
#94
Prof-Butts
closed
1 year ago
0
Instanced stereo fixes for hyperspace and FXAA
#93
morallo
closed
1 year ago
0
Fix bracket rendering in non-VR mode for instanced_stereo
#92
morallo
closed
1 year ago
0
AVL-based builder and PLOC builder
#91
Prof-Butts
closed
1 year ago
0
Direct BVH
#90
Prof-Butts
closed
1 year ago
0
Implement on-the-fly individual file extraction from zip files
#89
morallo
opened
1 year ago
0
Resolve some errors raised by the DirectX Debug Layer
#88
morallo
closed
1 year ago
0
Instanced stereo
#87
morallo
closed
1 year ago
1
Cockpit shadow moves with headtracking
#86
morallo
opened
1 year ago
1
DirectBVH2 Builder
#85
Prof-Butts
closed
1 year ago
0
Make master great again
#84
morallo
closed
1 year ago
0
Unify include paths between Debug and Release in ddraw.vcxproj
#83
morallo
closed
1 year ago
0
Fix some project configuration for out-of-the-box compilation
#82
morallo
closed
1 year ago
0
Misc changes
#81
morallo
closed
1 year ago
0
Enable HD Concourse and other small fixes.
#80
Prof-Butts
closed
1 year ago
0
Mission briefing and dark screen fixes
#79
Prof-Butts
closed
1 year ago
0
Update CockpitLook submodule to latest version
#78
morallo
closed
1 year ago
0
LOD-Aware In-Flight Raytracing,
#77
Prof-Butts
closed
1 year ago
0
Enable in-flight Raytracing
#76
Prof-Butts
closed
1 year ago
0
Gimbal Lock Fix.
#75
Prof-Butts
closed
1 year ago
0
D3D corruption due to _renderTargetViewSSAO_R being cleared when NULL
#74
morallo
closed
2 years ago
1
Fix crash with new tgsmush.dll due to calling Flip() when playing videos
#73
morallo
closed
2 years ago
1
Exception when debugging due to file operations in dllmain
#72
morallo
opened
2 years ago
0
Tgsmush crash with versions that share memory
#71
morallo
closed
2 years ago
4
Add more D3D annotations for easier frame capture analysis
#70
morallo
closed
2 years ago
0
Use class template and semaphore for shared memory
#69
morallo
closed
2 years ago
0
Missing break in switch statement
#68
morallo
closed
2 years ago
0
Switch to dynamic runtime library
#67
morallo
closed
2 years ago
0
Add D3D user annotations for profiling and debug
#66
morallo
closed
2 years ago
0
Scissor bug fix
#65
JeremyAnsel
opened
2 years ago
0
Map is not displayed properly in VR
#64
morallo
opened
2 years ago
0
Target reticle/square color bug in left eye
#63
morallo
opened
2 years ago
1
White borders on 3D edges
#62
morallo
closed
2 years ago
2
New (hopefully) complete fix for reticle pips misalignment and remove pose corrected tracking
#61
morallo
closed
2 years ago
0
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