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The unity version is 2018.3.9, LiteNetLib Version is 1.1.4
My channels are:
0 Reliable Ordered
1 Unreliable
2 reliable Unordered
3 reliable Unordered
I used the Unreliable to send the position…
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### Description
The mod seems to be very slow even when only connecting across the country. Latency between sending chat messages and performing other basic tasks is unacceptable.
### Steps to rep…
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**Godot version:**
3.1 alpha / Mono 5.12.0.301
**OS/device including version:**
Windows 10
**Issue description:**
I have a trouble with connecting C# networking library - https://github.com/R…
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Disclaimer:
> I could just be doing this wrong...
I have my own dedicated server running on an ubuntu box in my house, and I'm having difficulty getting this mod to work.
The readme.md says:
> …
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Since the `NetManager` uses incoming packet queue, the processing of the incoming packet may be delayed. So, I need some packet `ArrivalTime` in the `INetEventListener.OnNetworkReceive` request to be …
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Hello!
Are there any way of creating more than one sequenced channel?
In Lidgren ( https://github.com/lidgren/lidgren-network-gen3/wiki/Sequence-Channels ) it's possible to have up to 31 sequence …
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Way down below I offer replacement content for the Asset Store (AS) for Mirror.
Here are the key points to the differences, and a couple of these may be jarring, but please take a breath and consid…
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Calling NetManager.Start in a dedicated server build with IL2CPP option causes exception, see below:
```csharp
ArgumentException: Value does not fall within the expected range.
at System.Net.So…
Eqric updated
5 years ago
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Hello,
I have a Packet with a NetEndPoint property.
When I try to SubscribeReusable this Packet, I get a System.Exception : 'Unknown property type: NetEndPoint'
Since the NetDataWriter fully …
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I'm trying to get this library to work with a Magic Leap One headset. I have an example project that compiles and runs, and the ML1 sends a Multicast discovery request as a client and correctly finds …