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```
short ShortSwap( short l );
int LongSwap( int l );
```
That should be `int16_t`/`int32_t`. It would also be nicer to use inline functions instead of defines for `LittleShort` etc. The swapping co…
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Hi!
Trying to port Prototype to amigaos4 via gl4es, and , have some issues on linking stage. While all objects compiles fine, i can't have final binary, as it give me conflicts with libgl4es.a:
…
kas1e updated
5 years ago
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Last release of OpenJK, server and client, all loaded properly.
I tested in local, and work on all server.
All base problems.
Video 1, you should just not allow people to maintain jump after a back+j…
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This is the first time I try on client side, always used server side playing with regular q3a client. I have compiled both 32/64 bit with Cygwin using windows 10 and using stock .cfg both have fps iss…
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@ptitSeb
Was able to build quake3 from your sources, for both, minigl and gl4es. In minigl version everything looks and works correct. In gl4es version, games starts , first image anymation come fine…
kas1e updated
5 years ago
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-Windows10
Singleplayer
Dismemberment works with the normal Jedi Academy, as I put the commands into the config and such, but when I load OpenJK it does not have dismemberment anymore. I tried…
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OpenJK uses a nice method of function pointers in a table, this improves performance a little and makes the code way cleaner. Should opt for something like this.
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Reporting a bug? Please make sure you've given the following information - thanks!
**Operating system and version:**
all
**Is this for single player or multiplayer?**
MP
**Description of th…
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So we all know the Ravensoft master server is hopelessly broken, and has been for years. Every now and then, it'll randomly start ignoring servers using it, and drop them off the server list for undet…
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Reporting a bug? Please make sure you've given the following information - thanks!
**Operating system and version:**
all, server-side
**Is this for single player or multiplayer?**
MP
**Descriptio…