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So, as the title suggests the issue at hand is a matter of maps no longer working upon loading them. As soon as I enter the server after precaching all resources cs crashes with no error report. (That…
xCuDi updated
10 years ago
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As I've coded custom rendering into GoldSrc, one thing gets very annoying, the engine-runtime rendering stuff that wasn't here half year ago (FBO rendering method) and gets initialized now.
I know i…
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Hi there, me and a couple other friends of mine have been developing a modification for the goldsrc engine using the new updated SDK. During level transitions or reloading saved games we've noticed th…
cfjiw updated
10 years ago
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Originally, all used fallback shaders such as VertexLitGeneric_DX6, VertexLitGeneric_DX8, etc. This didn't really look like GoldSrc's, but at least it still looked good. This is no longer possible in …
ghost updated
10 years ago
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by Oook
I can do this:
```
rubycon list
Server Map Players Ping
ooks private_beach_v2 0/16 13
```
Which tells me that the server "ooks" is configur…
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Hello,
I tried out the original HL1 game on my Linux box (i5 3550, 8GB1600Mhz, GTX 660, Nvidia 319.x, Ubuntu 13.04) and I experienced this rather strange bug. I noticed after a loading scene that I w…
ghost updated
11 years ago
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I've been looking for source code for years because I've been developing a project based off JA, and wrote to devs many times to ask for the source but eh, anyway, it's finally released.[/offtopic]
Wh…
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Upon installing a mod for both Goldsrc and Source games, the Steam client attempts to launch the modified games' Windows executable. This was reported previously here:
https://github.com/ValveSoftwar…
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HD Pack can't be enabled separately. When I enable HD models in one GoldSrc game, it's getting enabled in all other games on this engine.
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Ubuntu 13.03
ATI/AMD RadeonHD 7770 with fglrx-updates driver from the Ubuntu repos (not sure of the version)
I have a strange issuer with L4D2: luminosity (gamma) in game is far too high and I don't …