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Iam doing some tests on my own and got into a big problem.
HorseArchers sure are good when it comes to the lategame. BUT they are going to be a bad choice for the AI anyways.
While defending, the…
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This has been mentioned on IRC or somewhere else.
Adding a feature to the Place Beacon where the user can choose a predefined message like "Attack here", "Defend here" or "Move here". This could be…
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The message below should probably be reworded to "someone comes flying in from somewhere!" or something like that.
```
< 321h/1550H 160v/180V [Tank: someone 39%] [Target: someone 39%] EP: std …
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Give each faction a physical headquarters, either in space or on the planet. Something that is both well defended and provides unique services to allied player factions.
A few example services
- A…
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Instead of a fixed frontline between opposing CPs, allow for tasking and movement of ground units to CPs.
Tasking available for ground groups would be
1. Defend (a CP)
2. Attack (a CP)
3. Mar…
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The idea is a thematic search to find games of interest. The search would look for information that cannot be expressed by a string search in a PGN.
I need the help of a chess guy here.
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I don't know, it seems Molly de Blanc (and possibly Neil McGovern) has been planning to attack FSF for a long time. Their [appendix](https://rms-open-letter.github.io/appendix) is creepy and hide ever…
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**Is your feature request related to a problem? Please describe.**
There are 3 relevant problems
- Siegezone wilderness generally is an inconvenience to clean up post-siege for the defender.
- Trap…
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Hello,
When a TFBot spawns, it goes through a number of behaviors, and most notably `ScenarioMonitor`. This behavior determines the main behavior the bot should follow. For instance, it will tell S…
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**Describe the solution you'd like**
A local devnet where we can fuzz changes with the chaos-based actor testing, profile throughput on the components, and assert invariants over time.
Integrate…