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```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playermovement : MonoBehaviour
{
CharacterController controller;
puplic float speed =…
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Hi,
1. When you hold down the space bar, the jump is performed several times. Shouldn't it be done only once, even if you hold down the space key?
2. In addition, if I press Z + Shift to run and…
dad72 updated
4 years ago
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I was playing around with a concept of a locomotion module to lock my movement so I could still use tools but also use something else on the avatar that requires my thumbstick input, then I found that…
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## Bug Description
RotateObject does not rotate the object by the required degrees, and instead just sets the rotation to the same global direction no matter the current Rotation of the GO's transfor…
ch0m5 updated
4 years ago
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In the example for the 3D Game Kit tutorial, the CharacterController incorrectly reports IsGrounded when the player is on a moving platform, causing the player to be in an airborne state rather than i…
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Hi,
When you walk while jumping, it works, but if you run, you can't jump at the same time.
Thanks
dad72 updated
4 years ago
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## I'm submitting a...
[ ] Regression
[x] Bug report
[ ] Feature request
[ ] Documentation issue or request
[ ] Support request => Please do not submit support request here, instead post you…
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Issue Type: Bug
**TypeScript Version:** 4.1.4
**Steps to reproduce crash**
I am not 100% sure how to reproduce this issue as it only seems to happen in a single project of mine. I started exper…
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Player sometimes likes to launch into outer space when moving or colliding with enemies. Likely has something to do with RigidBody physics.
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A few instances of this from the production app logs
```
** (exit) an exception was raised:
** (FunctionClauseError) no function clause matching in Ecto.Changeset.cast/4
(ecto) lib/e…