-
Any reason why this may be happening?
I succeeded installing the file on the Oculus Go system but it gets stuck with an 'Updating' message once I run it.
-
-
Hey,
just wanted to try the latest version, but I get the following error:
![image](https://user-images.githubusercontent.com/13840966/68088707-e8a63400-fe61-11e9-81d9-47f0d9ce1ff3.png)
In th…
-
The postprocessing example fails with "`bad argument #1 to 'fill' (Texture expected, got userdata)`".
This part can be fixed with a two-line change.
```diff
local function fullScreenDraw(source)…
-
See https://lovr.org/docs/lovr.graphics.newShaderBlock, the `BufferUsage` type for `flags.usage` isn't documented.
-
If a conf.lua is present in the game folder, lodr throws an error on lovr master/0.14.
The error is `boot.lua:141: conf.lua:20: module 'tempConfDir.conf' not found`
![image](https://user-images…
nevyn updated
4 years ago
-
I tried to use `lovr.focus` to stop rendering in the background, but discovered that the callback never seems to be called.
LÖVR master
macOS 10.14.11
-
The `ShaderBlock:send` notes mention passing tables of numbers, but the method signatures only suggest allowing `Blob`s:
> For scalar or vector types, use tables of numbers or `vec3s` for each vect…
-
I tried running the compiling code from the documentation (https://lovr.org/docs/Compiling) But i always get an error:
```
-- The C compiler identification is GNU 9.2.0
-- The CXX compiler identi…
-
In my testing with 0.14b, if you call `collider:applyForce` on an object which is at total rest, it has no effect. If you call `collider:setAwake(true)` followed by `collider:applyForce`, it works.
…