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I've had this sv error happen a few times over the last few days from different players, not sure how to exactly trigger it but i assume it's somehow getting through the dupe sanitization.
```
addon…
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Using MML 0.47.7 on OS X with Java build 1.8.0_51-b16, I get "mod_weapons failed" in the megameklab.txt log file whenever MML reads or opens a unit with the modular weapons quirk. Here is an excerpt f…
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I edited some values in INI, but I have a question about columns that can only be changed between TRUE and FALSE, how exactly can I edit them?
Random Ex:
Default: FALSE
(Text expla…
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There are some weapons-related differences between NXEngine-evo and Cave Story:
- ~~Missile Launcher can't break destroyable (grey) blocks.~~
- ~~You can shoot through the blast doors in Core.~~
- …
Subc2 updated
3 years ago
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sticky bomb/splash damage
Giant missile super slow but huge area
Electric/stun bomb causes ships to stop moving for x seconds.
Electric arc/ circuit attack?
Machine gun missiles.
Laser …
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The weapon with "lightning" effects are not affected by raceghosts command. Hopefully someone can fix this in the future, but in the mean time i guess it would be a good idea to remove
/give eb, /give…
QaleQ updated
9 years ago
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```
Different types of projectiles.
Randomly generated when enemies are slain.
random stats.
particle effects.
```
Original issue reported on code.google.com by `MadCloud...@gmail.com` on 19 Jul 201…
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I woud recommend reworking the Weapon - Ability System
1. you shoud seperate Weapons and Abilitys
2. it woud be better if you coud create an Weapons like that:
Weapon Minigun = new Weapon(name, V…
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https://i.imgur.com/wyReT4A.png
Edit: Is there a reason you do FBX only? Other programs do not like these FBX files and I would just like an option to make it an OBJ File and go from there.
Weap…