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Hi,
I have found a bug in all recent versions of the arcore package (including the latest preview.7)
When the artrackedimagemanager is **enabled** and the match framerate option is **disabled** …
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I am trying to do basic AR project using AndriodStudio/ARcore.
Device: MOTO G7 Play.
Issue: some times the APP opens and after few seconds it crashes as not responding (or) some times it does not …
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Hi I build an App with both Ground Tracking and Face Tracking and made a button which switches between them. The Problem is with the performance the Ground tracking which works on Rear camera gives 30…
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I am trying to use spatial anchors on my purely C++ Android project, but have not been able to localize anchors; I can confirm that the anchors are being uploaded to Azure, and the ID is being found w…
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From this presentation (https://developer.apple.com/videos/play/wwdc2019/610/), I realized that the session ID on one phone must match the ARParticipant.sessionid.
In the log I do not see that they a…
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2019-12-06 13:30:16.928475+1100 AR2DFaceDetector_Example[2995:362175] [DYMTLInitPlatform] platform initialization successful
2019-12-06 13:30:18.068023+1100 AR2DFaceDetector_Example[2995:361928] [MC]…
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Hi, I'm experiencing this crash on LG G6.
FATAL EXCEPTION: Thread-2257
11-05 10:15:29.564: E/AndroidRuntime(19828): com.google.ar.core.exceptions.FatalException
11-05 10:15:29.564: E/AndroidRunti…
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**Godot version:**
v3.2.beta.custom_build.500863859
**OS/device including version:**
macOS Mojave, iOS 13.1, 13.2 / iPhone SE, iPad Pro Models A1673 (1st gen) and A1980 (3rd gen)
**Issue descr…
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Godot version: 3.2.alpha3.official
OS/device including version: OSX Catalina 10.15
Issue description:
After grabbing export templates for 3.2.alpha3, an 'export project' works without error. Up…
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Hi Unity,
Question 1: I want to scale the content rendered by ARSessionOrigin, arsessionOrigin.transform.localScale = Vector3.one * scaleValue, but it will affect the point cloud particle effects. It…