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Hi @Tobias-Fischer
I implement the algorithm and archieve a similar result in rt_gene dataset (about 7.9% compare with 7.7% in the paper). But when I do the cross-dataset validation, the error is ve…
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## Describe the Issue
The problem of using eye Tracker in HoloLens emulator.
## Feature Area
I did the work step by step by following this link "https://microsoft.github.io/MixedRealityToolkit-Un…
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From Anja:
mb12516 did not show up at the date of the eyetracking study but filled in the questionnaire
mb12676 was later on excluded for the eyetracking data
mb12690 was later on excluded for th…
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Updating scenery to use pom-scijava 29.0.0-beta-1 results in a failed build:
```
[INFO] Scanning for projects...
[INFO]
[INFO] ----------------------< graphics.scenery:scenery >-------------…
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## Describe the bug
Right now, that button doesn't really do anything, since the platform API returns the same data we'd get from using the camera's forward for head gaze.
It's been proposed to …
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## Describe the bug
Despite implementing a custom PointerMediator that does not disable the GazePointer when hands are present, Gaze is still disabled when hands are detected.
## To reproduce
…
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# 日本語変更あり
M Documentation/Architecture/FrameworkAndRuntime.md
M Documentation/Architecture/InputSystem/Terminology.md
M Documentation/BuildAndDeploy.md
M Documentation/DetectingPlatformCapabilit…
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**Submitting author:** @ihrke (Matthias Mittner)
**Repository:** https://github.com/ihrke/pypillometry
**Version:** v1.0.0
**Editor:** @oliviaguest
**Reviewers:** @samhforbes, @szorowi1, @tjmahr
…
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Dear All,
I would like to ask if anyone has some insight about the potential integration of the Pupil Labs glasses and a EEG system. The aim is to implement a BCI system with these devices.
Than…
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## Describe the bug
Let's say I want to use hand head gaze for input, but still know where the user is looking. I would like to call `InputRayUtils.TryGetEyeGaze` to get this information, however c…