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Basically a large second screen minimap with more detail. Perhaps showing unit icons instead of just colored pixels.
The Battlefield version is done using a web interface (not sure if connected to …
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# Epic
This epic tracks all issues potentially related to 'deployment performance'.
That is; the time between the user clicking `Launch Game` within the GUI/CLI application and being ready to st…
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Should the schema.org's enumeration members have their own `descriptor`s nested under the corresponding enumeration? For example, for `DayOfWeek`:
```xml
…
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Hey, thanks for the cool library, it made state management in the game I work on much simpler!
I noticed that when I have rules for complex behaviours triggered every tick on a busy map they consume …
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This weapon gets sometimes auto-selected when trying to attack an enemy.
![weapon-selection](https://user-images.githubusercontent.com/33452702/34421278-61ee0164-ec1f-11e7-9d63-ea33714c5656.png)
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## CVE-2023-29469 - Medium Severity Vulnerability
Vulnerable Library - reactosReactOS-0.4.13-release-28-g5724391-src
An operating system based on the best Windows NT design principles
Library home …
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| Item | Provider | Producer. | Consumer | Owner|
|--------------|-----------|------------|-----------|------------|
| gr81v0chord | RDB | ourStory | [Yellow Card : TBD](https:/…
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~Up to 0.4.14, the official installers install to `C:\Program Files` which is not a writable location, so the game crashes on Windows 10 when writing `debug.txt` or `minetest.conf`.~
Installers cur…
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As the code works now, each snayk is given its own thread to think in, but the supervising thread only waits the set number of milliseconds until demanding a result. This leads to the real thinking ti…
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**Godot version:** 3.1
**OS/device version:** Windows 10 64bits
**Issue description:** I need to use a reference to an int for my module, but it apparently doesn't work.
I got this when I typed `sc…