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Tested when using 1080p which is native to my monitor.
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Zombies last a while before being wiped out by the nuke and can still attack player (This actually got me killed at one point).
~Tested on the navmesh branch so unsure if present on main branch.~
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I've seen the bullet of the nailgun in the original game (with MarkV and Ironwail at least) won't come out of the nailgun barrels, as explained in this topic on GOG https://www.gog.com/forum/quake_ser…
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Hi all,
I working on a fire jail profile for unvanquished.
Any one tried this before me ?
I missed some thing. I stack with this:
```
firejail --private=~/.firejail/unvanquished/ --ipc-names…
Soldy updated
2 years ago
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This is a bit contradictory to the other request, but Darkplaces actually has a great Occulus Quest port that would probably be really cool with this:
https://github.com/DrBeef/QuakeQuest
poVoq updated
2 years ago
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Given it's in the dissolution of eternity mission pack, everyone should have the .bsp at least. Not sure how the mechanics work in terms of overriding non-id1-directory resources (if it's even possibl…
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As reported at https://github.com/sezero/quakespasm/issues/10, we get `bad builtin number 91` error. Haven't looked at it myself, yet.
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Loading DotM maps from the remaster update gives this error.
![spasm0000](https://user-images.githubusercontent.com/90434262/136590067-2bea28dd-04ce-4c5c-8a42-653de1f761dc.png)
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We have some folks interested in porting Action Quake2 to Quetoo. In order to facilitate this, we should answer some of the big questions around how we'll offer mod support while continuing developmen…