-
Currently, plain-text and monospace-styled text are difficult to distinguish from one another within Cherrytree. Would you consider adding a style to monospace-styled text so that either it either (1)…
-
### Describe the project you are working on
Procedural Mesh Generation
### Describe the problem or limitation you are having in your project
Current Godot CSG Algorithm has issues with proper…
-
To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
-
Ming said it was too early to decide, but I wanted to get my thoughts down just to move the conversation online.
Assuming we will use Github pull request/code review, I figure there are two possibi…
-
Hi glouw, looking through the discussion on the non-SDL2 gist you link in the readme. I may be wrong but I'm pretty sure that if you did go down the route of using the XRender extension instead of SDL…
-
Hello again!
Sorry for the long post, I wanted your feedback on the following big tech move I would very much like to take.
Starship Evo started its life as a voxel-based building game like many oth…
-
**Operating system or device - Godot version:**
Windows 10, godot3.0alpha1
**Issue description:**
I made a kinematicbody2D and a tilemap, moving the kinematic body around worked as normal however…
-
Currently `rgframework` is very unstable and poorly defined as I am still experimenting with it.
Once I've worked on it some more I should start planning out the final look of the API and determine h…
-
Trips in A/B Street have to start/end at buildings; they can't suddenly spawn next to an empty lot. For development sites without any existing or under-construction buildings, there won't be any build…
-
Hi there,
I've been toying around with adding [faster](https://github.com/AdamNiederer/faster) to a few encoding libraries, and I noticed that I could get up to a 6x speed boost by using it in `wri…