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I am trying to integrate this fantastic model pack in my [Quake 1 VR project](https://github.com/SuperV1234/Quakespasm-OpenVR/tree/wip_merge_sezero).
In order to implement new features such as con…
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This is about the progs_dump start.bsp, not the QuakeC code.
I just noticed that the message in front of the portal that leads to pd_void reads:
"pd_void
func_void, func_bob
and more"
... i…
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We should include a list of known programming languages, and if unknown ones are added, warn in the pull request.
This is because there could always be new programming languages, but we'd also like…
cxong updated
4 years ago
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This would allow mappers to use monster models with alternate skins.
>if (!self.skin) // if you didn't change the skin,
self.skin = 0; // just use the default one
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From ericw (and Khreathor)
About making flickering lights toggle-able: when you set a targetname on a light entity, light.exe bakes the lighting cast by that entity (and any other lights with the s…
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During starting container I receive this error:
```
---Setting umask to 000---
---Xonotic not found!---
% Total % Received % Xferd Average Speed Time Time Time Current
…
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I noticed just how much smoother and much more immersive the QuakeGVR gameplay is after i installed the Lord Havoc's DPMod mod.
When i move forward in vanilla QuakeGVR and look on the floor, i notice…
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# List of some know programming language :
## A
- A# .NET
- A# (Axiom)
- A-0 System
- A+
- A++
- ABAP
- ABC
- ABC ALGOL
- ABSET
- ABSYS
- ACC
- Accent
- Ace DASL (Distribut…
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The [original Quake's bytecode interpreter](https://github.com/id-Software/Quake/blob/master/WinQuake/pr_exec.c) is extremely memory-unsafe. There is no runtime type checking or bounds checking. While…
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### System Information
TrenchBroom V2.0.0-RC4 on LinuxMint 17.3 (rosa) 64 bit
### Expected Behaviour
Unless I'm wrong, setting an angle of -1/-2 to any entity directs it upwards/downwards, an…