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When mixing new and old hardware it is possible for a dependency to be compiled with extra CPU features another builder doesn't have. This is undesirable and should be fixed, but it can be very hard. …
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The current errors returned by traps leak more information than we probably want. We can keep that verboseness for debug logging but instead should convert traps to the corresponding codes. We will ne…
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Should be investigated.
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I am trying to enable LinkupDownTraps and get the following error while starting snmpd in openwrt platform:
root@OpenWrt:# snmpd -DALL -Lo -c /etc/config/snmpd.conf &
root@OpenWrt:# buffer too sma…
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### Is your feature request related to a problem? Please describe.
Currently, all traps need a hardcoded C++ function for them to work at all, e.g `"action": "bubble"`. Making new traps is thus quite…
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## Description
* Princess Geti doesn't set off a Mine. Both are from different teams.
* Spawned-in trader will get killed by and turn off your saw
* Migrants will not get killed by any saw
Ple…
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GD 1.4.7, SF 1.12.2-2838-7.2.4-RC4072.
With `entity-spawn #monster false` monsters in the claim don't spawn, as expected.
But if a chicken jockey spawns - the baby zombie riding it can't be seen o…
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`moonwalk` does not seem to clear track in bash session when it used in bash session which contains trap with DEBUG mode
**Step to reproduce**
Put the command logger in ~/.bashrc:
```bash
#!/b…
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```
Attached a testcase for r1889 and r1891.
The CP should use traps/doors prudently. In r1892 he seems to go a bit
overboard with traps and doors.
```
Original issue reported on code.google.com by…
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It can take a very, very long time for it to figure out how to get around a wall.
It seems like the heuristic isn't weighted properly.