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I failed to run `conda install openvdb mesh2volume -c zilch -c conda-forge`,
the annoconda prompt show :
`(base) F:\ue5\mesh2volume>conda install openvdb mesh2volume -c zilch -c conda-forge
Solving…
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### Godot version
4.1.1 Stable
### System information
Tuxedo OS 2 (Ubuntu 22.04), Vulkan Forward+ Renderer
### Issue description
After I import a new animation file from Mixamo, doesn't matter i…
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When a _.mdl_ file (from CS 1.6 resources) is decompiled into multiple _.smd_ and _.bmp_ files along with a _.qc_ file, the exported _.fbx_ model, processed through **Blender**, fails to render correc…
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I am kinda of a FBX import user, so will thwre be an expoet FBX option for the model, plus, I think the animations wouldn't be so broken then
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Hi guys, I've been away for a while and I was so glad to see how much progress you've all done. Huge congrats to all. The builds are so useful, many thanks for that. 👍
Now, to my problem.
I'm try…
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### Godot version
4.0.beta1
### System information
Windows 10, Vulkan, GeForce GTX 1060 6GB DCH driver 511.79
### Issue description
The VCS settings menu shows up as completely black.
…
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Thank you for such an amazing sdk for react native
I wanted to play fbx animation which has additional resource like tga and mat files. after converting to vrx, animation works but if i try to apply …
BMR11 updated
5 years ago
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It's not exactly an issue per se, (probably more of a feature request) but... I can't create a .pap file that take several of my edited animation.
For example:
I'm trying to reimport the move_a.…
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Hello everyone, I have a problem that is making me desperate. I send a Genesis figure with a pose created by me, from Daz STudio 4.2.2 to Blender 4.0.2, through Daz to Blender Bridge and I only get a …