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When #543 is merged, we will support a transition period where tiles from the original and target LOD are both kept alive. A parameter representing the fade percentage is swept throughout the period s…
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Hello, nice project!
I was quickly looking at your Desert Racing demo and your API and I don't see any support for LODs and culling optimizations, is this implemented or is it in the plans?
Best
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Thank you very much for your work and the provided code!
I tried to run the C++ Renderer but encountered some problems when rendering higher LODs.
I am using Windows 10 / Libtorch 1.8 / CUDA 11.1 wi…
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I have install the last Xverse for UE5.3.2 and UE5.4.
I using the demo_fox_ga.ply
FOR BOTH ue ENGINE,
when I import the ply,the first time I could see the fox but when I've drop the blueprint in …
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### Describe the project you are working on
Small test projects for fun.
### Describe the problem or limitation you are having in your project
Currently there is no good built-in way to make large …
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Users should have the ability to change accessibility settings of the program such as keybinds, colors, and UI scale. These settings should be stored in a config file separate from the saves and bluep…
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https://github.com/gaow/SEQLinkage/blob/aa3f900feba45d2f778863c7d0df5e7cf2594027/source/Runner.py#L376
Based on the code, it uses max lod in markers and add all lods among families.
`lod = log10(P(t…
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### 请提出你的问题 Please ask your question
paddle_serving部署模型,test_client.py 报错“KeyError: …
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**Describe the bug**
Thrown M60A3 TTS turrets phase out of the visible light spectrum when the camera gets close to them, a la T-72 LOD issue a while ago. Exterior equipment remains visible.
**T…
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I've consistently found that loading a scene containing terrain from a thread will cause strange issues. The LOD system seems to be inaccurate, chunks close to the camera don't show up, and collision …