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TODO
- [x] # 1 - For variable section/opening widths it should add a V to the end of the dimension (e.g., 20.25"V)
- [x] # 2 - Label countertop type on the drawing together with width and depth …
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**Godot version:**
3.2.1
**OS/device including version:**
Windows 10.0.18362, RTX 2060 Driver Version 26.21.14.4575
**Issue description:**
pow() function in shading language even exponents above …
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Issue: dotnet/runtime#14431
Based on the analysis done by Experience and Insights, primitive drawing types are commonly used even outside Image processing scenarios. The following types are to be con…
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[Details of Exactly What was once Accepted](https://github.com/ziglang/zig/issues/985#issuecomment-742926484)
[Details of why we went back on that and rejected this issue](https://github.com/ziglang/…
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The [QuatLookAtV](https://github.com/go-gl/mathgl/blob/master/mgl64/quat.go#L381) function has two implementations, one commented out.
For me, the two implementations do something quite different, an…
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THIS THREAD IS FOR REQUESTING LIBRARIES, NOT FOR ADDITIONS TO OTHER_LIBS.
Over the years, people have suggested the following ideas for stb libraries. Here are your options for these libraries, where…
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🌚 在看 _gh_ 更新时发现之前因为 "中文 C#" 事件 #csharplang/993 关注的 @Glavo
Star 了一个 JVM 程序设计语言的 repo https://github.com/lice-lang/lice
看看居然是函数式 __Lisp 方言!__ 后来还发现是中国人开发的??? (虽然之前那个 lemon-lang 也中国人
后来发现居然... 是高中大…
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It would be wonderful to have an example that renders water, to feature the following use cases:
- separation of rendering into opaque and transparent passes
- depth testing and writing
- ble…
kvark updated
4 years ago
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Getting unresolved symbols in ShaderDebugger. The output is:
```
Scanning dependencies of target ShaderDebugger
[ 1%] Building CXX object libs/ShaderDebugger/CMakeFiles/ShaderDebugger.dir/src/Co…
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An algorithm for a [tearingless VSYNC OFF that creates a lagless VSYNC ON](https://www.blurbusters.com/blur-busters-lagless-raster-follower-algorithm-for-emulator-developers/
).
An approximate syn…