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Are you still working on the project? I'm looking for a terrain system and would like to help build upon something that can be used.
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Hey @schteppe, I am really curious about your fork.
At the moment this is the approach I am taking:
```
var grid = new Grid(gridWidth, gridHeight);
grid.setWalkableAt(x, y, true); // Set playe…
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You can use this issue to discuss the plugin.
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### Godot version
4.1.1
### System information
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### Issue description
So I have been playing around a bit with the new navigation system for the last couple of days. But it seems I eit…
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**Note:** This issue is only for manual pages. For class reference pages, refer to the automatically updated tracker: https://godotengine.github.io/doc-status/
Help for working on these pages is we…
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This tools helps a ton. Thank you! It didn't take much rewriting to get it running on Unity 2017.4 LTS (hardest part was figuring out the older way of baking).
Anyhow, first thing I noticed is th…
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To look like Duungeeon map, but to be more advanced with non-1x1 tiles.
While it will look ancient and lame, there're only "pros" to this:
1. Easier to generate interior and overworld (and anythin…
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### Describe the project you are working on
# Context
From this discussion:
https://github.com/godotengine/godot/issues/82598#issuecomment-1743978330
Further reading material:
http://www.ga…
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Hi, I added NavMeshPlus to my unity 2D project and I added to my enemies the navmesh agent to make them move.
It seems to work fine at the start but if I play my game for longer time, for some reas…
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When I add the package into my project I can't see the navmesh because the gizmo seems to be broken.
I also see following error
`NullReferenceException: Object reference not set to an instance of a…