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We know that we want Robot to automate movement when activating the wrench tool in range of a button. We also know that we want automated movement for NPC robots.
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## Describe the bug
If you set up a sprite obstacle and a simple move to click location event on a character, the character refuses to pass through the area of the entire bounding box, not just the c…
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I am not sure if I am using this library correctly, but I would like to try comparing the performance of a new library I have written for 2D path searching to PathFinding.js. However, this library se…
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Would you be able to help me wrap my head around how to use this lib in conjunction with a flat array grid, such as a tileset that the program [Tiled](https://www.mapeditor.org/) spits out:
```
[…
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# Problem
The current pathfinding system often takes a long time to find a valid path if the distance between starting and ending locations are large.
# Suggested Solution
I would suggest switching …
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**Describe the feature you'd like**
Can we have bridges? What would be the impediments to this? As in, bridges where units can go UNDER and OVER.
**Describe why do you think it is needed**
As I s…
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Hacer que se muevan, detección del jugador, colisiones y respuesta a ver al jugador.
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### Describe the project you are working on
Encountered this problem in 2 of my projects already.
### Describe the problem or limitation you are having in your project
Given a large enough world (…
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### Godot version
6ecdef84cf36ba9268ccc19b78210b039098eb52
### System information
Windows 10, GLES3, NVidia GeForce GTX 760 2GiB
### Issue description
This issue continues the story sta…
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Here will be some Rust libraries that I might want to use. Or perhaps C libraries that I can write some bindings to.