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I use this plugin very well in my 3D games.
But I found that there is currently no such plug-in for 2D skeletons.
Is it possible to release a 2D version in the future?
Thanks
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default 3d skeleton line width is even bigger than some meshes and make the neurons look abnormal.
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How can 8 Direction 2D Animation Sprite Support be implemented in Tiny MMO Demo to test 2.5D 64 x 64 Pixel ~480 Pixel Resolution 2D Animation Sprites?
We had 4 direction sprite support in the earl…
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Hi, @nkolot ,I come to notice that there exist work that convert 3d keypoints to bvh([here](https://github.com/KevinLTT/video2bvh)), but it only contain the human3.6 and cmu data structure, I have tri…
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Hallo,
I have been using this repo for estimating 3d skeleton. Below is my question that i would appreciate if you can answer.
1. In the code this is this line which is doing hip centering.
…
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### Godot version
4.13
### System information
windows 11
### Issue description
AnimationPlayer displays animations on only one local (3D) character model in the scene. The humanoid skel…
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Project path:
" \godot-demo-projects-7e9d31\3d\ik "
The project has multiple issues, these are the ones I'm able to notice:
1. The skeleton rig for "godot_battle_bot.dae" appears to be complete…
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## Description
skeletonize_3d produces a zero array at certain sizes/thickness of the structure in the volume.
## Way to reproduce
In this code I create a 3D volume and draw a simple straight lin…
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### Description
Creation of a demo for the modelling of 3d skeletons and determining the CLASS of the bone.
This problem seems to be close to many of the problems on the documentation, but I can…
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# Context
## Skinning
In the context of modern 3d graphics, "skinning" refers to a mesh being deformed by bones (as if the mesh is skin wrapping the bones and the skin stretches to accomodate fo…