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zeldaret
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oot
Decompilation of The Legend of Zelda: Ocarina of Time
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Ignore nonexistent extracted/VERSION/assets dir in Makefile
#2192
cadmic
opened
13 minutes ago
0
Have tools construct paths in extracted/
#2191
cadmic
opened
3 hours ago
11
Pause doc: Pages drawing
#2190
Dragorn421
opened
8 hours ago
0
Colliders: elemType -> elemMaterial
#2189
Dragorn421
opened
11 hours ago
3
Add OOT_PAL_N64 and move other shorthands to versions.h
#2188
cadmic
closed
10 hours ago
0
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI
#2187
cadmic
closed
2 hours ago
1
Colliders: colType -> colMaterial
#2186
Dragorn421
closed
18 hours ago
4
Extract scripts make their own directories
#2185
hensldm
closed
1 day ago
0
More target related state flags
#2184
fig02
closed
1 day ago
1
[ntsc-1.2] Match N64 audio tables
#2183
cadmic
closed
1 day ago
1
[ntsc-1.2] Match remaining functions
#2182
cadmic
closed
1 day ago
0
Added eye texture offsets for extraction for object_oE5.xml
#2181
Javarooster-png
closed
2 days ago
0
Boomerang related state flags
#2180
fig02
closed
2 days ago
0
fix_bss.py: Restore z_locale special case
#2179
cadmic
closed
3 days ago
1
Delete disassembly data for ntsc-1.2
#2178
cadmic
closed
1 hour ago
3
[headers 14] libc64 headers
#2177
Dragorn421
closed
1 day ago
0
Propose wrapper macros for qrand functions
#2176
fig02
closed
1 day ago
9
[headers 13] osMalloc.h -> include/libc64/os_malloc.h
#2175
Dragorn421
closed
3 days ago
0
[headers 12] Add kaleido_manager.h, move various protos to headers
#2174
Dragorn421
closed
1 day ago
0
Name `PLAYER_STATE1_ACTOR_CARRY`
#2173
fig02
closed
3 days ago
0
[Player ZTarget] Some func_80836BEC docs
#2172
fig02
closed
3 days ago
0
[headers 11] stackcheck.h, jpeg functions
#2171
Dragorn421
closed
4 days ago
0
Pause doc: Prompt page and save prompt state
#2170
Dragorn421
closed
1 day ago
0
fix_bss.py: Subtract addend for relocations against global symbols
#2169
cadmic
closed
4 days ago
0
Run fix_bss.py in Jenkins and generate a patch
#2168
cadmic
closed
3 days ago
3
Player Docs - Parallel
#2167
fig02
closed
4 days ago
0
[headers 10] Move some function declarations to `z64{interface,light,message}.h`
#2166
Dragorn421
closed
4 days ago
0
Jenkins testing for fix_bss.py
#2165
cadmic
closed
3 days ago
0
[headers 9] Add src/libc64/ and new "z64" rand.h
#2164
Dragorn421
closed
3 days ago
3
[ntsc-1.2] Reorder spec segments for N64 versions
#2163
cadmic
closed
4 days ago
0
Document `ACTOR_FLAG_SFX_` flags and functions
#2162
Dragorn421
closed
3 days ago
1
Document Attention/Lock-on Related Actor Flags
#2161
fig02
closed
4 days ago
0
Rename gBuildTeam to gBuildCreator
#2160
fig02
closed
5 days ago
1
Pause doc: Cursor drawing
#2159
Dragorn421
closed
4 days ago
1
Pause doc: Trade quest marker
#2158
Dragorn421
closed
5 days ago
3
[ntsc-1.2] Match N64 ROM header
#2157
cadmic
closed
5 days ago
0
[ntsc-1.2] Match more GC button colors
#2156
cadmic
closed
5 days ago
0
[ntsc-1.2] Fix some boot and code data
#2155
cadmic
closed
5 days ago
0
Freeze SFX IDs in msgdis.py
#2154
cadmic
closed
5 days ago
0
Document gfxalloc.c
#2153
mzxrules
opened
6 days ago
0
Move audio/general.c debug bss with the rest of bss
#2152
Dragorn421
closed
5 days ago
0
[headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` symbols
#2151
Dragorn421
closed
4 days ago
1
[headers 7] Add sys_matrix.h
#2150
Dragorn421
closed
5 days ago
0
Target -> Attention (System Rename)
#2149
fig02
closed
5 days ago
1
[headers 6] collision_check functions and structs
#2148
Dragorn421
closed
5 days ago
0
[headers 5] Misc small headers untangling
#2147
Dragorn421
closed
4 days ago
1
[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c
#2146
cadmic
closed
5 days ago
0
[ntsc-1.2] Match more draw functions
#2145
cadmic
closed
5 days ago
0
[ntsc-1.2] Match z_actor_dlftbls.c
#2144
cadmic
closed
6 days ago
0
[ntsc-1.2] Fix size of leoDiskStack
#2143
cadmic
closed
6 days ago
0
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