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would be great if we would not only predict the air-jump event but send the actual event from the server to the client, like the ground jump only with particles.
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The particles show up a little late (Getting to close), and they vanish to quickly. Would like to see a configurable option for when the border is displayed and for how long.
In my case, I would pr…
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Idea is to make a bunch of commonly used effects that can be instantiated as needed with a simple parameterized function call. Something like blackpowder_smoke.play(intensity) or flash.play(intensity,…
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Got crashed by AM2 (1.5.018) on Minecraft 1.10.2.
Was playing on server and flying using Air Sled to our base and suddenly crashed because of AM2 particles.
Please, fix it! Crash report attached!
…
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Dear all,
The standard name table has been updated. The current version is now version 70, dated 10 December 2019. The changes have also been published on the NERC vocabulary server and are listed …
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Particles should sometimes fall while idle, fall more often while flying, and fall a lot while doing this next suggestion,
Flap: while on the ground, you can press a keybind and do a large flap, lau…
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- Status
New
- Category (Gameplay, Animation, Scripting, Particles, Physics,...)
Gameplay
- Description (Explain with detail the issue)
Daenerys particles don't disapear and stay flating …
Yulna updated
6 years ago
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I have tested with all the other explosives, This is just an issue with gunpowder in pills. You may be able to stack 2+ of those pills on tile and you will get 2+ booms from that tile. The usual hard …
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I'm also looking to build a DIY Air Cleaner in Europe, and struggling with some of the parts. Have there been any new findings in terms of parts / materials, that better support this project?
In p…
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I don't know if this really is a bug, but I was just playing (spawning particles on the side to speed them up) with the Testbed and then suddenly this happened: (this really is air, because after chan…