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### Describe the bug
When loading current experimental of Bright Nights (2023-11-24-0037) on Linux Mint-Cinnamon OS several error messages pop up when trying to use CC soundpack about missing JSON …
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On the original PS1 version of the game, ambient sounds like the wind in many levels or the pipes sounds in the cistern are only played at some point ; and they are played once and then silence comes …
VGMFR updated
4 months ago
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In my experiments, I can visualize scene objects with point lights/ring lights using ao renderer, but the same scene turns to black when I change the renderer to scivis or pathtracer renderer. Is this…
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- [x] I have searched open and closed issues for duplicates
- [x] I am submitting a bug report for existing functionality that does not work as intended
- [x] I have read https://github.com/signalap…
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**Description**
In my music and sound settings, everything is up to 100%, but neither menu music, in-game music, nor vanilla music discs will play. I've also tried using the command /playsound whic…
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Note: I know sound is still experimental and maybe this issue makes no sense or gets outdated soon. Anyway I prefer to report it as a reference because we are talking about too many issues in the chat…
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possible options:
nature:
https://freesound.org/people/rendersound2214/sounds/397911/
https://freesound.org/people/reinsamba/sounds/18765/
https://freesound.org/people/Arctura/sounds/39829/
https…
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Traditional external camera, not sidereal camera. Affected sounds include ambient station sound, engine noise and outside weather noise.
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Stereo sounds are causing freezes and crashes in maps. Here is an example of the issue - UT starts freezing (on some clients it crashes) when I pass trough the radius of each stereo ambient sound (Clu…
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Right now the ambient sound seems to be only triggered once; after a while it stops and no ambient sound ever starts again.
If a tile produces a looping sound (e. g. running water) it should be playe…