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The [WebP image format](https://en.wikipedia.org/wiki/WebP) is combines all the advantages of JPG, PNG, and GIF:
* Good compression ratio like JPEG (a PNG-like lossless compression is also supporte…
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Make loading glTFs streamable, so the already received part of the content can be parsed while the rest is loading.
- Detect Binary/JSON
- Parse JSON ahead
- Fill individual BufferViews/Accessors…
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The first mention of "combine mode" says this:
```
FLIF supports animation, so if multiple input files are given, an animated FLIF file will be produced where each input
image corresponds to one…
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It seems that in some cases, Draco encoding does not respect any blendshapes that a mesh may have and that may move vertices away from each other - they're merged nonetheless and thus break the result…
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**Describe the bug**
Trying to save an animation as a AVI file fails.
**To Reproduce**
Steps to reproduce the behavior:
1. File --> Export Movie
2. Select VFW AVI file as output type
3. Accept…
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It may be useful to have a list of supported glTF 2.0 on the top page.
The following is a checklist of items that I believe are currently supported. If there are any errors, please point them out.
…
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It could be interesting to add this library [ACL](https://github.com/nfrechette/acl) to kromx to have a compression and decompression of animation clips for a lower size footprint of games. I say krom…
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I think the image comparison is missing an obvious trick, unless I've missed something.
Currently there are 2 (3) panes representing the images and an Alpha Animation option.
What would really be mo…
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### Godot version
3.4
### System information
GLES2, Android 11 (Galaxy S10)
### Issue description
This happens when importing animated models with the new default settings (octahedral c…