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LongerWarrior
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UEAssetToolkitGenerator
Apache License 2.0
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Generating FBX using matyalatte's PSK script with Blender 4.0+ will not work.
#62
The-NinToaster
opened
1 week ago
0
Struct transform invalid string parameters
#61
Buckminsterfullerene02
opened
10 months ago
0
Asset Types to Skip Serializing not migrated correctly between updates
#60
florensie
opened
1 year ago
0
Blackboard & BehaviorTree serializers
#59
Buckminsterfullerene02
closed
1 year ago
0
Behaviour Tree serializer
#58
Buckminsterfullerene02
closed
1 year ago
0
Physics asset serializer
#57
Buckminsterfullerene02
closed
1 year ago
0
Fix concurrency issue in KismetSerializer
#56
florensie
closed
1 year ago
0
Multi-threading
#55
florensie
closed
1 year ago
2
New settings for using ActorX format and forcing SKM JSON to have one LOD entry
#54
Buckminsterfullerene02
closed
1 year ago
0
Deal with case where custom asset types need FBX e.g. custom static mesh type
#53
Buckminsterfullerene02
closed
1 year ago
0
Change assets to skip serializing/assets to dummy to text list input of asset types
#52
Buckminsterfullerene02
opened
1 year ago
0
Add ability to generate assets with only references and no properties/functions/etc.
#51
Buckminsterfullerene02
opened
1 year ago
0
Add ability to only generate references to C++ headers and skip references to other asset types (maybe defined in a setting)
#50
Buckminsterfullerene02
opened
1 year ago
0
Commit New Build/project changes
#49
narknon
closed
1 year ago
0
Physics asset serializer
#48
Buckminsterfullerene02
closed
1 year ago
1
Licence
#47
LongerWarrior
closed
1 year ago
0
Dev
#46
Buckminsterfullerene02
closed
1 year ago
0
Dev nativized
#45
Buckminsterfullerene02
closed
1 year ago
1
Animation mode on skeletal mesh is always being set to anim BP when it should be anim asset
#44
Buckminsterfullerene02
closed
1 year ago
2
Range type variables (e.g. projectile components) have insanely large range numbers
#43
Buckminsterfullerene02
closed
1 year ago
1
Meshes in FBX generator seem to be generated with the wrong proportions
#42
Buckminsterfullerene02
closed
1 year ago
0
Re-write entire tool to drop UAssetAPI completely and move over to using CUE4Parse to read archives
#41
Buckminsterfullerene02
closed
1 year ago
1
Re-write UI in a non-dogshit UI system
#40
Buckminsterfullerene02
opened
1 year ago
0
Dev ar merge to dev
#39
Buckminsterfullerene02
closed
1 year ago
0
Dev fbx merge to dev
#38
Buckminsterfullerene02
closed
1 year ago
0
Static meshes are generated with the wrong number of materials
#37
Buckminsterfullerene02
closed
1 year ago
1
Fix TrackToSkeletonMapTable in anim sequence serializer
#36
Buckminsterfullerene02
closed
1 year ago
2
Merge current state of dev-fbx into master
#35
Buckminsterfullerene02
closed
1 year ago
0
Create sub-program to expose API to console command mode
#34
Buckminsterfullerene02
opened
1 year ago
0
Create multithreading support for asset serializing
#33
Buckminsterfullerene02
closed
1 year ago
1
Write wiki pages explaining how to use tool
#32
Buckminsterfullerene02
closed
1 year ago
0
Re-write FBX serializer wrapper code in C#
#31
Buckminsterfullerene02
closed
1 year ago
1
Create a licence header describing if code is taken from CUE4Parse or UAAPI at the top of each valid file
#30
Buckminsterfullerene02
closed
1 year ago
0
Document internal serializer+export functions written for CAS
#29
Buckminsterfullerene02
opened
1 year ago
0
Anim sequence serializer
#28
Buckminsterfullerene02
closed
1 year ago
0
FBX generation for animation sequence
#27
Buckminsterfullerene02
closed
1 year ago
0
Fix skeleton position in FBX generator
#26
Buckminsterfullerene02
closed
1 year ago
1
FBX generation for static meshes
#25
Buckminsterfullerene02
closed
1 year ago
0
Particle system asset support
#24
Buckminsterfullerene02
opened
2 years ago
0
Niagara asset support
#23
Buckminsterfullerene02
closed
1 year ago
0
Implement fonts with textures
#22
Buckminsterfullerene02
opened
2 years ago
0
Fix fonts not being serialized correctly
#21
Buckminsterfullerene02
opened
2 years ago
0
Update README with new settings and how to use when next dev push to master
#20
Buckminsterfullerene02
closed
1 year ago
0
Fix static materials order in static mesh export
#19
Buckminsterfullerene02
closed
1 year ago
0
Option to delete serialized assets by specific asset type via rtxtbox rather than set categories/uncat
#18
narknon
closed
1 year ago
1
Have log show currently serializing asset/asset which causes error
#17
narknon
closed
1 year ago
0
Anim montage export + serializer
#16
Buckminsterfullerene02
closed
1 year ago
0
Anim sequence export
#15
Buckminsterfullerene02
opened
2 years ago
2
BP graph (UEAssetGenerator)
#14
Buckminsterfullerene02
closed
1 year ago
1
AnimBP graph (UEAssetGenerator)
#13
Buckminsterfullerene02
closed
1 year ago
1
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