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### Current Behaviour
Something Wrong with "GetMotionMaster()->MovePoint"
I tried to fix quest Missing Friends, did an escape point for children:
me->GetMotionMaster()->MovePoint(0, -2546.93530…
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**Description of existing functionality:**
Currently, parsing trees from the parsing forest - are being generated all at once. In the worst case - such behaviour might lead to exponential runtime comp…
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https://github.com/splintered-reality/py_trees/blob/0d5b39f2f6333c504406d8a63052c456c6bd1ce5/py_trees/decorators.py#L281
```python
else: # SUCCESS
self.feedback_message = (
…
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Expected behaviour - when `enabled: false`, hide shimmer effect but show children
Current behaviour - stops the animation.
Because of it I have to create 2 trees - a shimmer tree with fake widgets a…
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### Question Area
- [ ] Other
### DOM Projection for UX parts.
In our current implementation we are presenting app resolver UX to the user and we are currently just attaching this to the curr…
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This page is a dedicated view for displaying the application tree embedded in the overview page (see #163). See for reference and general layout the third page of the [wireframe diagram](https://imper…
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The `X2AIBTBehaviorTree.Behaviors` config array is currently private, which prevents mods from adding their own behaviour trees. Make the array public instead.
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The behaviour tree will govern how our robot behaves under different scenarios. It's basically a big bunch of if-else blocks represented as a graph with nodes and implemented via an XML file for navig…
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### Raze version
Raze 1.10.2
### Which game are you running with Raze?
Shadow Warrior
### What Operating System are you using?
Windows 11
### Please describe your specific OS version
_No respon…
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Sorry, digging up an old thread here.
I agree with the outcome of the referenced thread, but I wonder whether it wouldn’t be helpful to have an errata to clarify the NETCONF RFC, at least so that w…