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Changes in demand for biomass fuel relative to BAU should cause changes in the LULUCF sector (such as more or less deforestation) and in the agriculture industry (such as more or less fuel use and pro…
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### Modpack
FTB Skies Expert
### Modpack version
1.5.0
### Log Files
_No response_
### Describe the bug
I have 4 Diesel generators lined up, with a chaindrive running over top to …
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In the latest update, when playing as iron teeth, the game combines needs for both iron teeth and folktail golems. In this particular situation, placing any folktail assets to produce biofuel while pl…
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Reduction of animals and feed crops reduce agricultural land requirements. Calculate and output changes in land use (in hectares/acres) due to the policy package.
This incorporates food choices (i…
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As well as our 9 metrics, it probably makes sense to have normalised primary energy supply for each SPORE as scatters. This would be onshore/offshore wind, PV (generic?), nuclear, biofuel+waste, and h…
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To support AgSys integration – though this would be useful for the current crop model as well – we want to add cft and pool-specific harvested fraction parameters to the parameter file. These will giv…
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- [ ] Transform specified
- [x] Transform implemented
- [x] Codelists created
- [x] Column mapping
- [ ] Additional metadata
- [ ] Reviewed
- [ ] Periodic build trigger
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Here is a suggestion for a new machine:
Carbonic Polymerizator
In a nutshell, it builds/extends polymer chains
Uses:
Using ethylene + biofuel or compressed carbon or something to build longer …
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Abiotic
Astable
Bioenergetics
Biofuels
Biogeography
Biomagnification
Breakerless
Coevolution
Contactor
Contactors
Decalcified
Decomposers
Demultiplexer
Desoldering
Distributorless
Dyna…
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Loving the bot so far, thanks for this. A great feature would be for the bot to send notifications of when the power turns off (e.g. if the generators run out of biofuel/coal/etc) so it can alert some…