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Assignment readme says:
"Construct an axis-aligned bounding box tree given a list of objects. Use the midpoint along the longest axis of the box containing the given objects to determine the left-r…
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### Bug report
**Bug summary**
After fixing #4609, there is some other remaining issue and my tools said, it is about the number of cores I give the build-VM.
**Code for reproductio…
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# Raytracer
## Introduction
Our task is to implement a simple raytracer that will render sphere using raytracing for the GPR5204 module.
## Implementation
Some of the class or function we need…
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In bounding volume hierarchy building function, I believe there is a condition in one if-statement which prevents us to use the maximum number of primitives in node properly. The code is as follows:
…
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With implicit tiling, is it possible to imply a transform based on a tile's identifiers so as to be able to define the geometry of the content in a local coordinate system? This would avoid the need f…
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I did some profiling of the downtime between closing the geometry and actually starting the simulation to find out what GEANT4 was doing because it takes a long time, uses a lot of memory, and seems t…
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Hi,
Is there a way to load obj file to a trimesh object in cannon.js?
Thx
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Not just unit-sphere/normalized spherical coordinates.
All you need is two extra spheres for representing the z-axis for collisions.
The first one is easy (just pick the max z distance and use t…
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Request:
Implement a component for entities to include to allow for large worlds to work with the physics simulation without dealing with precision errors.
Example: Create a component using https:…
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## Description
When setFinal = 0 on an actor, culling doesn't take into account the position of the model parts when moved in an animation.
## Steps to Reproduce
[AvatarCulling.zip](https://githu…