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Hello Valkaari,
I'm testing again your Goz plugin. By default seems that for me scale and orientation is wrong when import and export objects to C4D to fix that:
In line 153 I change values (100…
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When using Moves by Maxon on Daz model lower jaw distorts to the left heavy when mouth data opens more than a simple mumble...
![Capture](https://user-images.githubusercontent.com/98002440/202565480-…
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Hey,
Thanks for this nice plugin !. I just have a little problem. I did a simple cube with a translation. And i can't export the animation. What can do ?
Here a screenshot of what i have : http:…
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The bridge is not removing linked mesh morphs resulting in large file size. Making the below change made a Cinema 4D file go from 263MB to 19MB, plus animation and UI performance was much faster.
I…
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The resulting OBJ files can be opened in meshlab, but not in Blender and Cinema 4d. A quick pointer onto how to fix this would be awesome.
Thanks.
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The latest version of ePMV for Cinema4D R14, was still working in Cinema4D R17, R18 and even to some extend (some errors) in R19.
But, since major changes inside the maxon SDK for R20, the plugin i…
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I can't believe I missed this! In Cinema4D, the joint deformer Weight Tag works based on the settings of the Skin tag. By default the Skin tag deforming "Type" is set to "Linear" due to its the fastes…
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As the title says. Attached the figure export folder and the saved C4D file.
[G8_C4D_Bridge1.2.zip](https://github.com/daz3d/DazToC4D/files/6602276/G8_C4D_Bridge1.2.zip)
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Hi all,
I'm running into the problem that morphs of certain geografts aren't getting exported or are not appearing in Cinema 4D.
I have checked the box to export the morphs and selected the morphs…
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Greetings,
Again, the last update was great!
Two questions:
1 - What is the underlying meaning of these two message boxes when loading in Cinema 4D?
![Try_Joint_Orient](https://user-images.gith…