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Camera controls may become very slow over time, specially for zooming (dolly) and going sideways (truck). It happens with mouse, ASDW keys and touch screen. Pressing shift while controlling with ASDW …
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Hi,
I'm currently using these camera control but within with react-three/drei but I'm wondering if this is possible...
I'd like to have it so that, when using the scroll wheel it moves the camera …
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Camera controls:
- add button to go to overhead view
- add button to focus on an object (and set the lookat point accordingly--many frustrating camera issues when trying to orbit camera with the looka…
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I write a small client followed overwrite this method:
def viewer_render_fn(camera_state: nerfview.CameraState, img_wh: Tuple[int, int]):
....
However I can only use WASDQE to move along x,y,z…
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Why doesn't the camera-controls implementation with drei support all the features of the normal camera-controls. Such as having access to all the events like rest and sleep, and access to the API when…
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Currently in "standing mode" camera is always oriented so that room floor angle matches Vive's calibrated floor. Problem is, during impresonation, for example, character's head is sometimes at such an…
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- Orbit camera
while moving its lagging and it doesnt update accurately.
3ti65 updated
2 years ago
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## What problem does this solve?
The ability to resolve input clashes when there are multiple InputMap instances defined and the clash occurs across distinct InputMap. My use of LIM involves using se…
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> three.js/examples/js/controls/
> https://github.com/mrdoob/three.js/tree/master/examples/js/controls
- DeviceOrientationControls.js
- DragControls.js
- EditorControls.js
- FirstPersonControls.js
- F…
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Implement a simple class for camera controls.
- [x] Movement
- [x] Zoom
- [ ] Rotation around a point X,Y