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Is there a way to detect if the objects in an `Assembly` are colliding with each other?
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- [ ] Create new collision models to arm robot
- [ ] Replace the old models with new ones
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When I try to run collisions I get this error message:
```
Abort(1007300371) on node 24 (rank 24 in comm 0): Fatal error in PMPI_Waitall: Request pending due to failure, error stack:
PMPI_Waitall…
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potential name collision between actors of different modules
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Design Review:
This was branched from dg_10m, and I propose to merge this new branch, dg_10m_f_lte_io-prototyping, back into dg_10m.
Description:
This branch primarily does the following:
- …
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### Describe the project you are working on
A game utilizes particle effects.
### Describe the problem or limitation you are having in your project
In Unreal Engine we were using Particle Col…
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Imported from SourceForge on 2024-07-05 18:35:13
Created by **[willisbl](https://sourceforge.net/u/willisbl/)** on 2022-11-17 12:02:27
Original: https://sourceforge.net/p/maxima/bugs/4047
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There …
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Collision for both maps and objects.
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We are given an array asteroids of integers representing asteroids in a row.
For each asteroid, the absolute value represents its size, and the sign represents its direction (positive meaning right, …
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-add box support when importing collisions
![image](https://user-images.githubusercontent.com/106018372/178010318-536d0d3d-6466-46f8-8397-3672103581e3.png)