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### The following test case triggers an unexpected result
```go
func TestSimilarPackageNames(t *testing.T) {
const c = 300
// The error we're checking for is a heisenbug in interp.ImportUsed…
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### Describe the bug
My pipeline YAML: [yml_orig.txt](https://github.com/user-attachments/files/16900764/yml_orig.txt)
The minimized YAML inthe log directory: [yml_min.txt](https://github.com/user-a…
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As we discovered in #1031, certain semantic conventions changes (together with default code generator behavior) result in ambiguous constant names generated in the code.
For example, when `foo.bar_…
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### Tested versions
- Reproducible in 4.2.2 stable
### System information
Godot v4.2.2.stable - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (amdgpu; 6.…
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Might be useful to document the reasoning as to why this is better than ULID (or perhaps use cases where it is better and where not)
https://github.com/alizain/ulid/
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As expected (by design), with the current collision resolution method, if an object is bouncing on the ground and velocity becomes very small (close to 0), the collisions will begin to stack up, and p…
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I've included [grid.pm.txt](https://github.com/user-attachments/files/16899932/grid.pm.txt) [as .txt to make github happy].
While running `storm --prism grid.pm --exact rationals --sound --prop "R{…
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Hi Hanno,
I'm running into a strange issue while simulating test particle-active particle collisions in the TRAPPIST-1 system. If I integrate the planets without any test particles, I get a reprodu…
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```fsharp
module Dom =
type WindowDelimiter =
| WindowDelimiter of int
static member FromCs (a: obj) = WindowDelimiter 1
type Tree =
| WindowDelimiter of WindowDelimiter
…
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Using `dlopen` is a subtle art. On top of the usual requirements around symbol conflicts and ABI compatibility, Rust's handling of symbols adds certain extra assumptions that can lead to UB here: idea…