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I am sure my standard materials do not need `useGammaTonemap`, so I set it to `false`. All textures are sampled correctly except for `material.cubeMap`, which appears darker than it should. Here is wh…
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Hey there. I know it's been a long time, but this is something that still bothers me.
On higher resolution monitors, the backgrounds are quite pixellated.
Also, the cube maps form a significant pa…
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I've included a video. It is imperative you watch it in full in order to understand that this is no ordinary cubemap issue.
Details: My cubemaps become corrupted every single time a new 3D icon is …
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Here is an example of a workflow to create seamless cubemaps from an equirectangular panorama. I am convinced this could be automated.
1. Create or import an **equirectangular panorama**.
![0005…
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Just a proposal, but how hard would it be to add support for cubemap arrays as an image/sampler type?
I noticed if I write `textureCubeArray` in glsl, then sokol-shdc will compile it just fine to t…
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## Motivation
Currently cubemaps used for reflection probes comes from a bespoke system that cater to its particular needs. They are baked across multiple frames and then read back one face after t…
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Parallax Corrected Cubemap를 구현한다.
#17 과 연계해서 구현해야한다.
2개가 연결되는건 아닌데, 이걸 구현해두면 #17 품질이 더 올라간다.
예전에 찾아둔 자료는..
https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-paral…
Jin02 updated
6 years ago
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Hi, what I usually see for loading cubemap is - we have two sets of cube faces one set in high resolution and another set of faces in low resolution. This is done so that images are loaded faster and…
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is there support for a cubemap video instead off equirectangular video?
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create a mechanism for defining and uploading cubemaps