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Hi,
I'm using Visual Studio 2019 latest version (16.5.1), Windows 10 latest version 1909 18363.752, and when I debug (F5) the CustomVertexShader universal app in x64 or x86, it crashes. Note you ne…
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Request.
It's trivial to figure out the way because ID3D12CommandQueueDownLevel presents a backbuffer to a window directly. Calling ID3D12CommandQueue.ExecuteCommandLists (to emulate D3D1211On7 sampl…
ghost updated
3 years ago
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Filing this for ... the future :)
At some point I'll want to start dipping my toe into compute shaders so I can convert the remaining CPU-based effects in Paint.NET over to the GPU. These effects …
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When using the Windows 10 Mobile Emulator (any of them I tried, and specifically 10.0.15254.0), if I try to load a CanvasVirtualBitmap with width larger than 4096 pixels, I get an uncatchable Access v…
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For MS Windows Software, the common (also simplest) way to use Color Fonts with API (DirectWrite) is:
"To opt in to color glyph rendering, pass the D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT"
This wor…
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Admittedly my test case (https://github.com/smmalis37/sudoku_rust) with over 700 labels visible at once may be a bit extreme, but this shows up in profiling as one of the most expensive functions thro…
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While implementing wxD2DContext::DrawBitmap I realized there was blending involved, so I made a quick search through the MSDN and found that the only way of drawing blended images was with a DeviceCon…
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We have many documents that describe pieces of the elephant, but no document or image that describes the entirety of the beast. We need that thing. It should:
- Make clear why we're working on the …
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I'm using SharpDX 2.6.3 to develop a WinForms based application the uses Direct2D (DX11_1 target). While all inbuilt Effects are working well, the example "RippleEffect" (and my own shader effects) ca…
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Building with 3.1.1 from nuget with VS 2015 Update 3 and latest tools fails with:
Supported APIs
Error Found: The supported APIs test detected the following errors:
This API is not supported for …