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I think some form of stacking damage reduction coild be implemented e.g. like we have with Feral Rage. -Meedas
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What I mean is that, let's use a weapon as an example:
- Unupgraded weapon has 100% energy and space efficiency
- A `-50% energy cost` weapon has 200% EE and 100% SE
- A `-50% cooldown` weapon…
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I have just noticed that the revised spell has a fixed 10% damage reduction whereas the vanilla spell has 5% per 5 levels. I remember how powerful that vanilla spell was in BG2 when Thac0 starts to s…
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### Ability name
burning spears
### Description
The facet says it should cost huskar 4% of his MAX health, but i am watching a replay right now and the cost of burning spears varies based on his CU…
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Should `ff_damage_reduction_*` CVars work when the player damages himself?
Example: `ExecuteHamB(Ham_TakeDamage, id, id, id, 5.0, DMG_BURN);`
If `ff_damage_reduction_other` is `1.0` the damage w…
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The Tranquilize status effect is supposed to reduce damage by 30%, but on critical damage, it is only reduced by 10%. It appears that the dart only reduces the base damage by 30%, and ignores the crit…
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### Item name
Orb of Corrosion
### Description
I am posting in regards to Orb of Corrosion vs. Orb of Venom on illusion heroes. When an illusion with Orb of Venom hits an enemy, they apply the Orb …
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v.47.7
This relates to the issue that has previously been posted here: https://github.com/MegaMek/megamek/issues/1377
In addition to hardened armor, every other specialty armor is currently handli…
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Hello, I was wondering if This module has the ability to function with the Clustered Shot feat which says that when doing a full attack action with a ranged weapon attacks all the damage of the hits a…
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**Is your feature request related to a problem? Please describe.**
nope
**Describe the solution you'd like**
Any chance add MythicMobs mechanic like mythiclib: `mmodamage{amount="10";types=PHYSIC…