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YamTexture에서 오류가 나는데 어떻게 수정해야할까요?
오류 C1083
- 포함 파일을 열 수 없습니다. 'DirectXTex.h': No such file or directory YamYamEngine_Window D:\개인공부\YamYam_Engine-master\YamYamEngine_SOURCE\yaTexture.h 2
오류(활성)…
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There's no directly equivalent DirectXTex function to the legacy D3DX11 functions D3DX11CreateTextureFromFile, D3DX11CreateShaderResourceViewFromFile, D3DX11CreateTextureFromMemory, and D3DX11CreateSh…
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Is it possible that this plugin works with iOS? If so, how would I go about making it work? You're instructions are a bit unclear when it comes to fully installing this plugin's dependencies. I'm not …
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Investigate current status of texture conversions tools available on the web and figure out which one we should use for the engine.
Options include, but are not limited to
* nVidia texture tools…
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Hi,
Any plans to add PhysX4 support? (https://github.com/NVIDIAGameWorks/PhysX)
It has CMake support and maybe you can build as third party lib into your build system?
Thanks
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Hello! I am experiencing an interesting crash when working with large textures - in this case 2048x2048. I am using a function to restore the Z axis of normal maps when converting to PNG. It "works" f…
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The ``PRBEffect`` in *DirectX Tool Kit* implements Physically Based Rendering with an Image-Based Lighting solution that relies on two pre-filtered cubemaps: a *radiance* map and an *irradiance* map.
…
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I needed a version I could easily P/Invoke from C# (.NET 7), thanks! Saves me the trouble.
For those wondering:
```csharp
[LibraryImport("texconv.dll", EntryPoint = "texconv")]
private static…
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The BC7 encoder has a couple easily fixed bugs that cause it to fail on some blocks:
detexGetBits64() fails when bit1 is 63 (when built with VS2015 x64). I believe the original implementation relie…
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Does the viewer have some sort of file size limit? The image is definitely fine, I have tested it in Photoshop.